2026 San 2: KÓRKEM ÓNER HÁM MÁDENIYAT XABARSHÍSÍ
Maqalalar

MATERIYALLÍQ EMES MÁDENIY MIYRAS ÚLGILERIN SAQLAWDA GAMIFIKACIYA USÍLLARÍ

How to Cite

MATERIYALLÍQ EMES MÁDENIY MIYRAS ÚLGILERIN SAQLAWDA GAMIFIKACIYA USÍLLARÍ. (2026). KÓRKEM ÓNER HÁM MÁDENIYAT XABARSHÍSÍ, 2(2), 184-186. https://doi.org/10.66900/5dx54y79
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Annotaciya

Maqolada materiyallıq emes mádeniy miyraslardı saqlawda gamifikaciya (oyınlastırıw) usıllarınıń áhmiyeti hám Octalysis modeli tiykarındaǵı mexanizmler analizlengen.

Paydalanılǵan ádebiyatlar

  1. 1. Chou, Y. K. Actionable Gamification: Beyond Points, Badges, and Leaderboards. - Octalysis Media,
  2. 2015.
  3. 2. McGonigal, J. Reality Is Broken: Why Games Make Us Better and How They Can Change the World.
  4. - Penguin Books, 2011.
  5. 3. Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. - Harper Perennial, 1990.
  6. 4. Bartle, R. Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. 1996.
  7. 5. Werbach, K., & Hunter, D. For the Win: How Game Thinking Can Revolutionize Your Business.
  8. 2012